This is an extremely 2021 Halo, and I think it’s going to win over both lapsed players and diehards. I was incredibly worried at first that 343 wouldn’t be able to resist the siren’s song of other major publishers, but the restraint here is appreciated. If I had one piece of advice for people on the fence with Halo Infinite, it would be to not worry about the open world and embrace how it’s handled here. Hopefully we get story DLC cause itd really suck to have to wait years for more because the campaign although fun was just one big setup and no conclusion. Halo Infinite's roadmap for Season 3, 'Echoes Within,' marks new content scheduled to release on March 7, 2023, and the Season is expected to run through June 27. I just hope they continue to iterate on the reward system, because it really has the potential to be the best multiplayer on the market with a few tweaks. All of the same arena shooter foundation translates well, and the moment-to-moment gameplay is great. While we covered multiplayer extensively already, it’s important to at least mention it again before we close up shop on the launch version of Halo Infinite. The Covenant had the resources to dominate a war on a galactic scale, if the Banished is 1/500th of the Covenant, they should still be able to smother Zeta Halo. This also extends to some of the aforementioned bunker zones in core missions, which are sometimes a little too similar with their layouts. After Halo 5, there's no way for there to be a centralized UNSC to fight the Created, so for all intents and purposes the 'UNSC' in Halo Infinite is just the survivors of the Infinity. One unfortunate byproduct of this is a completely re-used boss fight, among several minibosses that do not feel unique in the slightest: a Borderlands-esque “it’s this unit, but it looks a little different” move. That’s in part because 343 isn’t above re-using some things in the campaign, a tactic that’s subtle at first, but becomes more obvious as you progress. The potential here for Master Chief to be badass is at an all-time high, and the amount of weapons in the game doesn’t feel too overwhelming - notably because a few of them are reworked clones of each other with more power and a different paint scheme. Because very important thing happened in the cutscene at the start of the game. Swapping between a grappling hook, clambering up a ledge, punching a grunt in the face, then quick-dodging a barrage of energy grenades is satisfying. The open world is dead with boring events/missions, the friendly AI isn’t how Halo has been for 20 years, the story is largely bland and uninspiring and the better story of the actual events is completely missing. While the control system to swap between them is cumbersome at first (and requires several d-pad presses), you eventually get used to it, and the potential for style videos is all the better for it.
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